Gaia Beyond

On Steam since 2018

2D Space RPG in a real-time open world

Gaia Beyond is a hugely versatile indie project, that has become a companion to the development of my personal art style. The challenge of bringing a vast open world to life with a small team opens an infinite set of creative work fields.

Co-members:
  • Florian Richter (programming, engine)
  • Devendra Pohly (writing, scripting)
My major production aspects include:

  • 200+ Ship designs
  • 250+ Portraits
  • 50+ Environments

  • World Design
  • Weapons & VFX
  • UI / UX design
Additionaly, I take care of the sound effects and music and instructed a composer for the production of the original soundtrack.

Further links

For the graphic design / marketing part
CLICK HERE

Gameplay trailers in the
VIDEO SECTION

GIFs and gameplay footage on
IMGUR

Gaia Beyond on
STEAM

Logo Design


Ship Design


Location Design


Character Portraits

The game features an ever-growing set of around 300 portraits. From unique story characters or sidequest encounters to random-generated NPCs – while many of the latter come with a broad number of additional variations.


Weapon Design


UI Design

More coming soon!